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The Art of Computer Game Design
downloadCount 4433
The Art of Computer Game Design
downloadCount 4433
Shaders for Game Programmers and Artists
downloadCount 4004
CatapultGame_OpenXLive v0.2
CatapultGame_OpenXLive v0.2 downloadCount 154
Add OpenXLive to CatapultGame, how to submit score to Leaderboard.
File
CatapultGame_OpenXLive v0.2
CatapultGame_OpenXLive v0.2 downloadCount 154
Add OpenXLive to CatapultGame, how to submit score to Leaderboard.
File
OpenXLive on Silverlight
OpenXLive on Silverlight downloadCount 403
This is a sample code to explain how to use OpenXLive feature in Silverlight application on Windows Phone 7. You need install OpenXLive SDK first for get OpenXLive.dll.
Code
OpenXLive on Silverlight
OpenXLive on Silverlight downloadCount 403
This is a sample code to explain how to use OpenXLive feature in Silverlight application on Windows Phone 7. You need install OpenXLive SDK first for get OpenXLive.dll.
Code
OpenXLive Banner Design Package v0.2
OpenXLive Banner Design Package v0.2 downloadCount 329
This package includes the banner of application tile. The banner image is copyright by Fulcrum Networks, and the developers can feel free to use it in their games. By providing the unified Logo, the game players will find the OpenXLive games more easily. This banner size includes 64x64, 99x99, 173x173 and 200x200.
File
OpenXLive Banner Design Package v0.2
OpenXLive Banner Design Package v0.2 downloadCount 329
This package includes the banner of application tile. The banner image is copyright by Fulcrum Networks, and the developers can feel free to use it in their games. By providing the unified Logo, the game players will find the OpenXLive games more easily. This banner size includes 64x64, 99x99, 173x173 and 200x200.
File
Shaders for Game Programmers and Artists
Shaders for Game Programmers and Artists downloadCount 4004
"Shaders for Game Programmers and Artists"—the title says it all. This book does something that other shader books don’t. It focuses solely on shaders and their creation. You’ll use ATI’s RenderMonkey platform, giving you an easy-to-use framework for shader development and allowing you to focus your energy on shader development rather than the development of framework applications.
File
Shaders for Game Programmers and Artists
Shaders for Game Programmers and Artists downloadCount 4004
"Shaders for Game Programmers and Artists"—the title says it all. This book does something that other shader books don’t. It focuses solely on shaders and their creation. You’ll use ATI’s RenderMonkey platform, giving you an easy-to-use framework for shader development and allowing you to focus your energy on shader development rather than the development of framework applications.
File
Game Design Foundations
Game Design Foundations downloadCount 1890
Game Design Foundations provides an easy-to-follow process for game designers to express their concepts and begin the development process. Game designer Roger E. Pedersen explores the various game genres, discusses the research process, and explains the basics needed to understand programming, artwork, sound and audio, testing, and scriptwriting (both linear and non-linear).
File
Game Design Foundations
Game Design Foundations downloadCount 1890
Game Design Foundations provides an easy-to-follow process for game designers to express their concepts and begin the development process. Game designer Roger E. Pedersen explores the various game genres, discusses the research process, and explains the basics needed to understand programming, artwork, sound and audio, testing, and scriptwriting (both linear and non-linear).
File
Ultimate Game Design: Building Game Worlds
Ultimate Game Design: Building Game Worlds downloadCount 2582
Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.
File
Ultimate Game Design: Building Game Worlds
Ultimate Game Design: Building Game Worlds downloadCount 2582
Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.
File
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