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The Art of Computer Game Design
downloadCount 5157
Shaders for Game Programmers and Artists
downloadCount 5003
Ultimate Game Design: Building Game Worlds
downloadCount 4459
CatapultGame_OpenXLive v0.2
CatapultGame_OpenXLive v0.2 downloadCount 1193
Add OpenXLive to CatapultGame, how to submit score to Leaderboard.
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OpenXLive on Silverlight
OpenXLive on Silverlight downloadCount 1461
This is a sample code to explain how to use OpenXLive feature in Silverlight application on Windows Phone 7. You need install OpenXLive SDK first for get OpenXLive.dll.
Code
OpenXLive Silverlight SDK Beta 0.9.4
OpenXLive Silverlight SDK Beta 0.9.4 downloadCount 1451
Download OpenXLive Silverlight SDK Beta 0.9.4 version. The SDK include bin, document and Visual Studio 2010 Wizard.
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OpenXLive on CatapultGame Sample Code
OpenXLive on CatapultGame Sample Code downloadCount 971
This is a sample code that introduce how to add OpenXLive feature on CatapultGame Sample. The CatapultGame has include a startup screen and pause screen. So we introduce how to start Game Center direct.
Code
OpenXLive Banner Design Package v0.2
OpenXLive Banner Design Package v0.2 downloadCount 1308
This package includes the banner of application tile. The banner image is copyright by Fulcrum Networks, and the developers can feel free to use it in their games. By providing the unified Logo, the game players will find the OpenXLive games more easily. This banner size includes 64x64, 99x99, 173x173 and 200x200.
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Shaders for Game Programmers and Artists
Shaders for Game Programmers and Artists downloadCount 5003
"Shaders for Game Programmers and Artists"—the title says it all. This book does something that other shader books don’t. It focuses solely on shaders and their creation. You’ll use ATI’s RenderMonkey platform, giving you an easy-to-use framework for shader development and allowing you to focus your energy on shader development rather than the development of framework applications.
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Game Design Foundations
Game Design Foundations downloadCount 3565
Game Design Foundations provides an easy-to-follow process for game designers to express their concepts and begin the development process. Game designer Roger E. Pedersen explores the various game genres, discusses the research process, and explains the basics needed to understand programming, artwork, sound and audio, testing, and scriptwriting (both linear and non-linear).
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Ultimate Game Design: Building Game Worlds
Ultimate Game Design: Building Game Worlds downloadCount 4459
Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.
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The Art of Computer Game Design
The Art of Computer Game Design downloadCount 5157
The Art of Computer Game Design (ISBN 0-88134-117-7) by Chris Crawford is the first book[1] devoted to the theory of computer and video games. It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984. The original edition is now out-of-print but available as a free download from a site maintained by Washington State University, Pullman.
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